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Verification of an Experimental Platform Integrating a Tobii Eyetracking System with the HiFi Game Engine
File Details
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57 |
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3.5MB |
| Posted By: |
acagamic |
Views: |
162 |
| Date Added: |
Mon, Nov 26 2007 |
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Playing a commercial PC or consol game is a highly visual activity, regardless
of whether the purpose is entertainment or situated learning as discussed in the
Serious Games field. If more information about the visual attention of the
player can be recorded and easily analysed, important design information can be
extracted. A range of different eyetracking equipment exists on the market and
has been used in many studies over the years. However, very few studies describe
dynamic stimuli involving the visual interaction of the user/player with a
moving 3D object displayed on a computer screen. The reasons for this are that
methods and software developed for eyetracking studies of static 2D stimuli are
inappropriate for dynamic 3D stimuli, and manual analysis of dynamic 3D visual
interaction is extremely time consuming. In order to address this, the authors
have developed a software interface between the TobiiĀ eyetracking system and
the HiFi Game Engine for use in automated logging of dynamic 3D objects of gaze
attention. This report describes the verification study performed to assess the
performance of this integration between the eyetracker, logging tools and game
engine. Detailed analysis shows effective results within the derived accuracy
range, which is certainly sufficient for studies from a small scale to large
scales necessary for extensive statistical analysis. The work presented in the
report has been conducted in collaboration between FOI, Blekinge Institute of
Technology and Gotland College.
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